The options will also actively attack any nearby enemies.
Gravity forms a miniature black hole, sucking in nearby enemies.
Players can cause large objects to crush nearby enemies, harming them but not the player.
The disengagement from fighting at dark was achieved without friction after a short, powerful burst of fire on the nearby enemy.
When grappling, the player will either grab onto a nearby enemy or throw an already held enemy.
Each character has a glider to help get/fly through the air, and a ray gun to defeat nearby enemies.
Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls.
The explosion of the player's ship will harm any nearby enemies.
This allows him to do a smash that will stun all nearby enemies when he performs the move.
The dog will only attack when he is barking towards a nearby enemy.