The amount of movement points are affected by how much weight the character is carrying.
Moving up, but not down, in elevation also costs additional movement points.
Food is consumed in order to regain movement points.
Rough terrain (but not rivers) costs an extra movement point.
In this case either side can restart combat on the next main turn, but doing so costs one movement point.
Units within the game have a limited number of movement points, which are replenished at the beginning of each turn.
Units can also turn about using one movement point.
Each player starts the turn with three movement points, which they can supplement with a number card.
Store up movement points for a major assault, or strike fast with small forays into enemy territory!
There is an amazing section from a movement point of view but also a vibrantly dramatic one.