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Seth puts up 4 of them as the typical sales curve for products.
This makes the usually smooth sales curve spike and dip.
But all in all, through the years, I've found that there's nothing better for morale than a sales curve going up.'
And they're not used to the sales curve for big fights like Tyson-Spinks.
Show that on the televisor, with a good sales talk, and see how your sales curve jumps."
The home versions of the game were created by the Sales Curve Ltd from their London based development office.
The game was developed by Stainless Games and published by Sales Curve Interactive.
Rod Land (1991, Sales Curve Interactive)
The retailer "calls off" the production of the product to match the expected or actual sales curves, depending on the stage in the life-cycle of the product.
Although Thalamus, The Sales Curve, Mirrorsoft and Hewson had expressed an interest, nothing ever materialized from these firms.
"If you come out of the gate strong, buzz can build that helps the overall sales curve," said Mike Quigley, vice president of marketing at Electronic Arts.
The game was considered a spiritual successor to Tecmo arcade game Silkworm, which The Sales Curve had previously converted to home computer formats in 1989.
Storm were a software development team for The Sales Curve (Silkworm, The Ninja Warriors), who were affiliated with Accolade.
"Our sales curve has been a barometer of East-West relations," said John Swanhaus, president of Pepsico Wines and Spirits International.
As well as the NES, the game was also ported by The Sales Curve for the Commodore Amiga and the Atari ST the same year.
But the Bush administration is proposing something new, and not just because Ms. Beers has been quoted as saying a "30 percent conversion rate" for Muslims would "represent a sales curve any corporation would envy."
Government plans had been made to gradually up the Kei car engine size limit to 550 cc, to make room for cleaner four-stroke engines and to reverse the slowing Kei car sales curve.
The Game Boy version (developed by Sales Curve) was released on August 1992, while the Mega Drive/Genesis port (developed by Software Creations) was released on December 1992.
All five conversions were developed by The Sales Curve and published by Virgin Mastertronic in Europe and by Sega in North America (with the exception of the Amstrad and Spectrum versions).
Throughout the company's history it has had a number of names; known originally as The Sales Curve and later as Sales Curve Interactive, the company was founded in 1988 by Jane Cavanagh.
In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.
Time Slip is a platform action video game developed by Sales Curve Interactive and published by Vic Tokai, featuring the adventures of Dr. Vincent Gilgamesh, a scientist attempting to foil an alien invasion to Earth by traveling to different historic ages.
A handful of blockbusters may dominate at the multiplex and the megastore, he argues, but there's untapped potential in the vast number of books, movies and recordings that sell relatively few copies - the so-called "long tail" of the sales curve - potential that can now be tapped through online retailers.