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Interactive cinema tries to give the audience an active role in the showing of movies.
Interactive video has been used in interactive cinema presentations.
The specialized hardware puts desktop PC's to shame and points toward a distant future of interactive cinema.
The movie was designed as the first test of Interfilm, Bob Bejan's interactive cinema company.
Fortunately, transmitting video digitally also opens up possibilities for improved surround sound, varied programming and interactive cinema.
With the retirement of Leacock in 1987, Davenport joined the faculty and founded the Interactive cinema group.
I'm Your Man is a 1992 short film which was created to showcase Loews Theatres' interactive cinema technology.
She has produced films, videos and interactive cinema on subjects ranging from domestic violence to global terrorism, and has published in traditional print and online venues.
Since leaving MTV, he made occasional TV and movie appearances, including a starring role in the 1992 interactive cinema film I'm Your Man.
Video to video linking was demonstrated by the Interactive Cinema Group at the MIT Media Lab.
Shenmue is an interactive cinema open-world adventure video game series created, produced and directed by Yu Suzuki, and developed and published by Sega.
Founded by Japanese musician, Kenji Eno, WARP was composed of five members and was dedicated to creating interactive cinema.
At the time she wrote: "Interactive cinema reflects the longing of cinema to become something new, something more complex, something more intimate, as if in conversation with an audience."
She received a master's degree in 1991 from the Interactive Cinema Group at the MIT Media Lab, where she was advised by Glorianna Davenport.
A fictionalized version of Rand appeared in Toni Dove's interactive cinema project Spectropia, played by Helen Pickett of the Wooster Group.
In 2001, the film school added an Interactive Media Division studying stereoscopic cinema, panoramic cinema, immersive cinema, interactive cinema, video games, virtual reality, and mobile media.
Late Fragment is a Canadian interactive cinema production, written and directed by Daryl Cloran, Anita Doron and Mateo Guez.
The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.
Beyond Machinima: Rudy Poat and John Gaeta on the Future of Interactive Cinema by Jason McMaster, Gamasutra.
Another newer definition of interactive cinema is a video game which is a hybrid between participation and viewing, giving the player - or viewer, as it were - a strong amount of control in the characters' decisions.
There are seven entertaining programs that combine movies and technologies including 4D cinema theater, 5D cinema theater, flying cinema theater, interactive cinema theater, experiment cinema theater, space cinema theater and magical restaurant.
A recent incarnation of an idea similar to this one is Fahrenheit, (censored version released in US and Canada as "Indigo Prophecy") a game dubbed as "interactive cinema" by its France-based developer, Quantic Dream.
She is considered one of the pioneers of interactive cinema [1], and has shown work at ZKM, the Banff Centre for the Arts, the Brooklyn Anchorage, and the Whitney Museum of American Art.
In 2002, they began development of Fahrenheit (known as Indigo Prophecy in North America), the first game to use their interactive cinema technology which allows gamers to play through multiple worldlines based on the decisions made rather than a one-dimensional story.
Advice and mentorship was provided by two pioneering artists, Allan Giddy, a senior lecturer in electronic arts and Jeffrey Shaw a former Professor from ZKM but currently a director of iCinema, Centre for Interactive Cinema Research, COFA, UNSW.