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For Eyebeam, part of moving forward has been slowing down.
But a fixed and enduring landmark is exactly what Eyebeam didn't want to be.
Like the institution itself, the art coming out of Eyebeam is hybrid, sometimes raw and more about process than product.
The experience at Eyebeam is not always about looking at radically new forms of art.
People who have worked in open culture at Eyebeam:
The display of Eyebeam's competition entries is a museum-quality show.
Right now daily activity at Eyebeam revolves around the artist-in-residence program.
Eyebeam held its first open studios for artists in residence and fellows in 2002.
His eyebeam projectile can be charged to an incredibly powerful and unblockable level.
For Eyebeam, blue unmistakably evokes the blue screen used to create special effects.
Eyebeam's staff admits that most of its projects do not yet have the same artistic maturity as work done in older mediums.
Low-key is certainly not how Eyebeam began.
In 2001, Eyebeam developed two lab programs for the research and production of new media projects in film and programming.
Several residents, fellows, and alumni have been recognized through awards and prize money for projects developed at Eyebeam.
Kanarek has also completed artist residencies at Eyebeam and Harvestworks.
He is also a founding member of Eyebeam's Sustainability Research Group.
"New media Powerhouse, Eyebeam, now a decade old."
Members of the group include independent game designers in and outside of Eyebeam, academics, and game enthusiasts.
"Pedestrian" is an animated 13-minute video loop projected onto the concrete floor of Eyebeam's vast, dark brick-walled exhibition space.
And my friends at eyebeam just got a fancy 3D printer that allows them "output" just about any small three dimensional object they can imagine.
Despite star architects, hot artists and old money, Mr. Johnson seems determined to keep Eyebeam slightly out of bounds.
From Spring to Fall 2006, Watson worked as a Production Fellow at Eyebeam.
In 2011, CounterPath discontinued the Mac version of eyeBeam.
The first round of entries included 30 submissions and was reduced to 13 contenders, whose preliminary designs were exhibited by Eyebeam in October.