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A small-scale adventure learning activity and its implications for higher education practice and research.
Long-term student experiences in a hybrid, open-ended and problem based Adventure Learning program.
The first adventure learning program "supported by theory and long-term research" was the GoNorth!
Adventure learning: Motivating students in a Minnesota middle school.
The adventure learning framework includes nine principles (Fig. 1):
Adventure Learning: Educational, social, and technological affordances for collaborative hybrid distance education.
A review of adventure learning.
Adventure learning (AL) is a hybrid distance education approach defined by Doering in 2006.
In 2006, Aaron Doering published the first established definition, framework, and guiding principles of adventure learning.
Hybrid online education: Identifying integration models using Adventure Learning.
Adventure learning: Transformative hybrid online education.
Andy is a trustee of the charity Adventure Learning Schools [3].
Adventure Learning Design.
These were held at the High 5 Adventure Learning Center in Brattleboro, Vermont.
"Timber for President": Adventure Learning and Motivation.
Conceptualizing the Use of Technology to Foster Peace via Adventure Learning.
Project Circles: The World School for Adventure Learning.
By applying Outward Bound's adventure learning principles in schools, the organization received federal funding to expand its programs across the United States.
Outward Bound Singapore (OBS) which provides outdoor education and adventure learning programmes.
It uses a mechanical system called the Adventure Learning System, and is (as of 2006) the only role-playing game to use that system.
Turner Educational will help develop interactive versions of its "CNN Newsroom" and "Adventure Learning" programs.
Understanding Complex Ecologies: An Investigation of Student Experiences in Adventure Learning Programs.
Aaron Doering (born 1971 in Good Thunder, Minnesota) is an American educator, explorer, author, public speaker, and adventure learning pioneer.
Doering's academic writing focuses on how adventure learning impacts the classroom experience; on designing and developing online learning environments; and on K-12 technology integration.
In 2008, Ray founded impossible2Possible (i2P), an organization that aims to inspire and educate youth through adventure learning, and inclusion and participation in expeditions.