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Each player is given a set number of action points with which to act.
It offers a choice of action points. Something for everyone.
At the beginning of each turn, every unit is given action points which can be used to move or attack.
During a player's turn, they may spend action points and resources on a variety of activities.
Fighting hunger is one of the most important action points.
The character's turn ends when the player's attack is over or his action points are all used up.
The first Plan identified twenty action points and progress has been made on them all.
The number of action points is determined by the character's attributes.
Each character has a limited amount of action points, which are spent to perform actions.
The final use for action points is to spend one to stabilize a dying character.
Both sides take turns to move and perform actions, which uses their action points.
As I have already stated, these conclusions also contain very specific action points.
As a minimum, you should have a written environmental policy with action points and key performance indicators listed.
Each soldier has a certain number of action points for each turn.
Some unspent action points will also be carried over to the next round.
Tougher terrain surfaces on the ground use up greater numbers of action points.
Each of these actions costs 'action points', taken from an action pool.
However during each turn, players are only allowed to make a single attack, after which, even if action points remains, the character's turn ends.
Each player has five action points (AP) to spend during a round.
Units have a certain amount of action points, which are renewed at the beginning of every turn.
When a creature's action points are used up for the turn, it can take no further actions until all the players have had a turn.
Special attacks require "action points", which continually accrue during each battle.
Moving stealthily costs more action points, but may successfully hide their position from enemies.
Please list here all the action points agreed during the interview and attribute the action to the appropriate party.
If the player survives unharmed, he or she has their action points restored.